Posts

Short & Sweet: Dice for New Players

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If you regularly bring new players into the TTRPG fold, or are a new player yourself, I've found nothing better—and this is what they call them on the Chessex website, than the Prism Translucent GM & Beginner Player Polyhedral 7-Die Set (yes, that is the name they decided to go with). Despite the unnecessarily longwinded epithet, they really are one of the best tools I've found for new players. It's not the dice themselves that are superior for new players, but rather the simple application of color matching for quick reference during play. Knowledge often taken for granted is that dice beyond the d6 are generally unknown. New players have to acclimate to all the funny little polyhedrons and their seductive clickity-clackity.  I can say from experience it is not only easier, but a massive timesaver when you can just say, "Roll the red one," instead of waiting for the new player to sus out what you mean by, "Roll the d20."

Single Player D&D: High-Level Play that Slaps

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Mike Shay of Sly Flourish found his way in front of me a few days ago. In this case it was Tips for One-on-One Games , and I found myself intrigued. I have experience running one-on-one games, having done it for just over a decade now, and Mike's two tips and a framework were delightful to see. The tips: sidekicks and "Sherlock Holmes and Watson" style of play The framework: a three-phase play mode. I won't go into further detail about these. Mike's own work is linked above and is worth watching to have the context directly from him. I want to suggest another style of play for one-on-one games that I've found is fun for those who want a little bit of gonzo shenanigans in their RPGs. The Very OP Player If you understand the word "isekai," congratulations, skip to the next paragraph. You already know where this is going. If not, the type of play I'm describing is styled under the assumption that whoever the player character comes up against isn...

Name Generation in TTRPGs

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Photographer: Simon Harmer There's a good reason why player's asking for a name is such a prevalent meme in the role playing zeitgeist. Names carry a weight of personality that is expected to translate, either through correlation or juxtaposition, into the character themselves. We see this expectation played out culturally as well, see Wikipedia's entry on nominative determinism for a better understanding of how that plays out, but needless to say, names have a kind of magnetism that can draw us in or repel us from a character. I find this especially true when reading. I don't know the number of characters whose names I've changed in my head to better suit my view of them, but it's easily in the three digit range. I think that's why t he unsung hero of my GMing experience is a baby name book, specifically Bruce Lansky's 100,000+ Baby Names: The Most Helpful, Complete, & Up-to-Date Name Book . This wasn't something that was on my radar until it w...

Trying to be "Less Wrong" in D&D

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Shakespeare's Coriolanus D&D is, at a minimum, two games played in tandem. The first is the role playing; the "RP" of TTRPG. This is the collective improve experience that has a narrator/game master embodying everything in the world that isn't the players. I've personally found this game composes nearly 90% of my time at the table. I don't know if everyone has had similar experiences, but I can say that D&D for me is a roleplay-heavy experience. The other part, the "war game" part, is odd to me. It isn't that the arithmetic of this other game isn't fun; in fact, I'm deep in the junkyard that is optimization: I'm a living, breathing meme with a ream of characters that will never walk in the mind of anyone but me, and I regret none of the math making up the bones of that graveyard. No, it's not that combat isn't fun in D&D, it's that it isn't synergistic with the other game being played. I do believe that the...

William Morris' Alphabet

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William Morris was a fascinating figure and their entry on Wikipedia is certainly a rabbit hole to lose yourself in one afternoon. Here is a collection of his individually designed letters (raw link below), artifacts of beauty and craftsmanship that are more-than-worthy inclusions in simple one-pager D&D write-ups. They have been my go-to for years to add that little-something-extra to my documents, bringing with them deeper meaning than just a fantasy/medieval aesthetic, though they do that too and very well. ... What follows is more rant than anything and isn't necessary reading by any stretch of the imagination. This is your tl;dr warning! Craft is a Gift I cannot help but feel a kinship with Morris. He was a writer, poet, artist, socialist and in his time fiercely rejected industrially manufactured art and architecture. History does so love to echo and repeat. Though nearly 200 years separate us, it's all too easy to find parallels to my and many others' rejection...

Pregame: A Questionnaire

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Artist: Kim Diaz Holm A tool I've found useful as a GM is a pregame questionnaire. I'm providing the one I use here (raw link below) in hopes that others find it and make use of it. It is my primer - a before-session-zero investigation to inform my choices for anything I'm going to run beyond five or so sessions. It helps me calibrate expectations for the game ahead, gather information to make the experience at the table safe and welcoming, and helps me better understand what experiences the player's want to explore most. It is not comprehensive by any means, but it is a foundation I think others might find sturdy enough to build on. Link: https://docs.google.com/forms/d/1yFlT9efaicQcbWfdvoKNbh75C140JRiCv_NAMhwFjDo/copy

Quick Drop: Halloween One-shot One-pager 2024

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Without context, here's a  pdf one-pager to maybe get some creative juices flowing for your own spooky-season experiences. Raw link below: https://drive.google.com/uc?export=download&id=1GTa13sTv_3dpj88CB2BjH-cbrCAJ1WWD Happy Gaming! Artist: Kim Diaz Holm