Photographer: Simon Harmer There's a good reason why player's asking for a name is such a prevalent meme in the role playing zeitgeist. Names carry a weight of personality that is expected to translate, either through correlation or juxtaposition, into the character themselves. We see this expectation played out culturally as well, see Wikipedia's entry on nominative determinism for a better understanding of how that plays out, but needless to say, names have a kind of magnetism that can draw us in or repel us from a character. I find this especially true when reading. I don't know the number of characters whose names I've changed in my head to better suit my view of them, but it's easily in the three digit range. I think that's why t he unsung hero of my GMing experience is a baby name book, specifically Bruce Lansky's 100,000+ Baby Names: The Most Helpful, Complete, & Up-to-Date Name Book . This wasn't something that was on my radar until it w...
Shakespeare's Coriolanus D&D is, at a minimum, two games played in tandem. The first is the role playing; the "RP" of TTRPG. This is the collective improve experience that has a narrator/game master embodying everything in the world that isn't the players. I've personally found this game composes nearly 90% of my time at the table. I don't know if everyone has had similar experiences, but I can say that D&D for me is a roleplay-heavy experience. The other part, the "war game" part, is odd to me. It isn't that the arithmetic of this other game isn't fun; in fact, I'm deep in the junkyard that is optimization: I'm a living, breathing meme with a ream of characters that will never walk in the mind of anyone but me, and I regret none of the math making up the bones of that graveyard. No, it's not that combat isn't fun in D&D, it's that it isn't synergistic with the other game being played. I do believe that the...
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