Photographer: Simon Harmer There's a good reason why player's asking for a name is such a prevalent meme in the role playing zeitgeist. Names carry a weight of personality that is expected to translate, either through correlation or juxtaposition, into the character themselves. We see this expectation played out culturally as well, see Wikipedia's entry on nominative determinism for a better understanding of how that plays out, but needless to say, names have a kind of magnetism that can draw us in or repel us from a character. I find this especially true when reading. I don't know the number of characters whose names I've changed in my head to better suit my view of them, but it's easily in the three digit range. I think that's why t he unsung hero of my GMing experience is a baby name book, specifically Bruce Lansky's 100,000+ Baby Names: The Most Helpful, Complete, & Up-to-Date Name Book . This wasn't something that was on my radar until it w...
If you regularly bring new players into the TTRPG fold, or are a new player yourself, I've found nothing better—and this is what they call them on the Chessex website, than the Prism Translucent GM & Beginner Player Polyhedral 7-Die Set (yes, that is the name they decided to go with). Despite the unnecessarily longwinded epithet, they really are one of the best tools I've found for new players. It's not the dice themselves that are superior for new players, but rather the simple application of color matching for quick reference during play. Knowledge often taken for granted is that dice beyond the d6 are generally unknown. New players have to acclimate to all the funny little polyhedrons and their seductive clickity-clackity. I can say from experience it is not only easier, but a massive timesaver when you can just say, "Roll the red one," instead of waiting for the new player to sus out what you mean by, "Roll the d20."
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