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Showing posts from February, 2026

Short & Sweet: Dice for New Players

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If you regularly bring new players into the TTRPG fold, or are a new player yourself, I've found nothing better—and this is what they call them on the Chessex website, than the Prism Translucent GM & Beginner Player Polyhedral 7-Die Set (yes, that is the name they decided to go with). Despite the unnecessarily longwinded epithet, they really are one of the best tools I've found for new players. It's not the dice themselves that are superior for new players, but rather the simple application of color matching for quick reference during play. Knowledge often taken for granted is that dice beyond the d6 are generally unknown. New players have to acclimate to all the funny little polyhedrons and their seductive clickity-clackity.  I can say from experience it is not only easier, but a massive timesaver when you can just say, "Roll the red one," instead of waiting for the new player to sus out what you mean by, "Roll the d20."

Single Player D&D: High-Level Play that Slaps

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Mike Shay of Sly Flourish found his way in front of me a few days ago. In this case it was Tips for One-on-One Games , and I found myself intrigued. I have experience running one-on-one games, having done it for just over a decade now, and Mike's two tips and a framework were delightful to see. The tips: sidekicks and "Sherlock Holmes and Watson" style of play The framework: a three-phase play mode. I won't go into further detail about these. Mike's own work is linked above and is worth watching to have the context directly from him. I want to suggest another style of play for one-on-one games that I've found is fun for those who want a little bit of gonzo shenanigans in their RPGs. The Very OP Player If you understand the word "isekai," congratulations, skip to the next paragraph. You already know where this is going. If not, the type of play I'm describing is styled under the assumption that whoever the player character comes up against isn...